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S P A C E   T E A M   O N L I N E

UPDATE # 74 - March 15, 1999

PART 1: I'm back online
PART 2: Upcoming Live Events
PART 3: Female Frontiers Puzzle
PART 4: Responding to your needs
PART 5: Ascent Simulations, Preparing for the Real Thing
PART 6: Status of Columbia processing
PART 7: Subscribing & unsubscribing: how to do it!


I'M BACK ONLINE

It's hard to believe how dependent one can get on a machine, but for the
past couple of days, the techie powers that be have been transferring my
overly-loaded computer onto a new system, and yesterday that new system
just up and died! I've been frantically hopping from computer to computer
(no one dares leave for a breath of fresh air lest they find their
computer occupied on return).

It appears I'm back up now and anxious to get this out to you albeit a day
later than planned. Hope you still had in mind today's two chats. 
The schedule of live interactions is full, with NASA Quest's Chat Manager,
Oran Cox, maintaining a full docket of offerings, the flavor of the month
a focus on Women's History Month and Female Frontiers.
This week we'll initiate the new Female Frontiers puzzle headed up by one
of your Student Ambassadors, Stephanie Wong. I'll write more on the other
elements of this project leading up to the July launch of STS-93 next
week.

Stay tuned, 
Linda



UPCOMING LIVE EVENTS:

QuestChats require pre-registration. 

->Wednesday, March 17, 10:00 a.m. PST (1:00 p.m. EST)
Tour of the ISS Mockup and Training Facility at JSC
Join us for the on-going tour guide at Johnson Space Center (JSC) in
Houston, Texas for our regularly scheduled tour of the International Space
Station mockup and training facility.
        http://quest.arc.nasa.gov/space/ltc/sto/tours/index.html

->Wednesday,  March 17, 8:30 a.m. PST (11:30 a.m. EST) Chat with Jean
Bartik, First programmers started out as "computers." See her profile at:
        http://quest.arc.nasa.gov/space/frontiers/bartik.html
Registration coming soon at:
        http://quest.arc.nasa.gov/space/frontiers/schedule.html

->Tuesday, March 23 10:00 a.m. PST (1:00 p.m. EST)
Chat with Sally Ride, First American woman in Space. See her profile at:
        http://quest.arc.nasa.gov/space/frontiers/ride.html
Registration coming soon at:
        http://quest.arc.nasa.gov/space/frontiers/schedule.html

->Wednesday,  March 24, 10:00 a.m. PST (1:00 p.m. EST)
Space Team Online Presents "ISS  Behind the Scenes"
Join us for the continuing series of broadcasts from the Kennedy Space
Center ISS program. This month we feature the Space Station Processing
Facility. 	http://quest.arc.nasa.gov/space/events/ISS

->Friday, March 26, 10:00 a.m. PST (1:00 p.m. EST)
Female Frontiers Chat with Shirley Temple Black, First female chief
protocol, first child actress to win Academy Award. 
        http://quest.arc.nasa.gov/space/frontiers/schedule.html

For continuing Female Frontiers schedule see:
        http://quest.arc.nasa.gov/space/frontiers/schedule.html
For March Space Team Online chats see:
        http://quest.arc.nasa.gov/space/chats


FEMALE FRONTIERS PUZZLE

We had a lot of fun with the puzzle we did for the Challenge Project. We'd
like to turn our focus onto the Female Frontiers with some challenge
questions surrounding that mission. The puzzle itself is in production,
but we will begin tallying correct responses and keeping track of scores
right away. Expect a challenge question weekly. 

Question 1:  Answers due by Tuesday, March 23, 1999:

The Chandra X-ray Observatory (that will be carried into space aboard
STS-93)  is one of NASA's Great Observatories.  Which are the other
observatories?  Which one had a repair mission and what are its new
scientific instruments?

Send your answers to Student Ambassador, Stephanie Wong:
wongtong@connect.ab.ca


RESPONDING TO YOUR NEEDS

Our recent survey asked: "Were your needs met?" and many responded with
requests and suggestions for improvement. For the next several weeks I
will attempt to respond to some of the comments we see repeated over time: 

*Careers in NASA, space industry, how students could apply for work
experience, and what types of qualifications they would require;

	This question is asked often, and doesn't surprise me a bit!
	Working for NASA is exciting and definitely something to 
	to strive for. There are several sources of information that 
	might help to answer your questions:

	The official NASA response may be found at:
	http://www.hq.nasa.gov/office/codef/codefp/jobinfo.html
	Much of NASA's work is done by contractors, so investigating 
	possibilities with firms that work with NASA under contract 
	is another way to go. If your goal is to be an astronaut, the 
	fact sheet that contains that information may be found at:
http://spaceflight.nasa.gov/shuttle/reference/factsheets/asseltrn.html

*Chats during afternoon hours on the west coast. Could do with some chats
at weekends - cannot use them on weekdays.	

	This is a question that we get often, and would truly like
	to accommodate. The greatest difficulty we have with setting
	chat times is the schedules of our experts. We at NASA Quest 
 	are not a large team either, and we like to have a weekend to
	relax as well. We are exploring some real possible solutions.
	For example, our forums run over a  period of time allowing for
	posting during non-business hours. Though it does lose the element
	of live interaction, it is an attempt to include as many people
	from as many time zones as possible. We will continue to address
	this issue as creatively as possible (within reason). 

*Chats with astronauts live
	
	I'm delighted that this one came in when it did. As you can 
	imagine, the astronauts are in great demand, but are also 
	tremendously busy going about the business of being 
	astronauts. There are times when we would like to access 
	them more often than we do. Fortunately through our STO team 
	members we are sometimes able to what we can't, case in 
	point our broadcast last week courtesy of Lonnie Moffitt.

	Were you able to join us live from the VMS (Vertical Motion 
	Simulator) here at NASA Ames Research Center as Astronaut 
	Paul (Paco) Lockhart walked us through a simulated shuttle 
	landing? It was truly exciting and is archived at: 
	http://quest.arc.nasa.gov/ltc/sto/vms

Also you can find my journal of the day at:
http://quest.arc.nasa.gov/space/team/journals/conrad/03-11-99.html


[Editor's note: William Foster is a ground controller at NASA's Mission Control in Houston. As such he is responsible for maintaining voice and data communications between the MCC and the space shuttle. ]

ASCENT SIMULATIONS, PREPARING FOR THE REAL THING
by William Foster

http://quest.arc.nasa.gov/space/team/foster.html

March 6, 1999
Launch is the most dynamic event in a space shuttle mission, as
it is with any space flight. Things that go wrong during this
phase can do so very quickly, giving little or no time to react.
Because of this, the launch phase is simulated more than any
other part of a shuttle mission. These simulations, known as
ascent sims, begin approximately four to nine minutes before
launch and last until the shuttle has gotten into a safe orbit or
has performed one of several possible aborts. 

The sims are run with a full team of flight controllers in the
Mission Control Center and with up to four astronauts in the
motion-base simulator. This simulator has a shuttle flight deck
mounted on eight hydraulic legs that let it go through most of the
physical movements the real shuttle crew compartment would
experience during launch except, of course, the full G-forces of
a shuttle launch. The MCC and motion-based simulator are in
separate buildings at the Johnson Space Center, but they are
connected via voice and data communications cables. Besides the
MCC and the simulator, a third aspect of each sim is the training
team of personnel that provide carefully scripted malfunctions.
This allows both the crew and flight controllers to see and
respond to any number of problems on board, in the MCC, or in
the various communications networks. All three groups working
together comprise some very realistic and valuable training for
upcoming shuttle missions. 

Simulations do not happen overnight. They are carefully planned
weeks ahead of time and integrated into a tight schedule of
activities involving the control center, simulators, crew schedule,
and flight director schedule. On the day of the sim, the simulator
facility gears up first, running the motion-base simulator through
a series of checkouts to ensure it is working properly and safely
for the crew. The hydraulic legs are very smooth when working
right, but the potential for accidents is real, and the powerful legs
could cause serious injury if precautions are not taken. The
control center is not far behind, with the Facility Systems
Managers finalizing the required configuration for the
workstations, front end processors, and networks. The
mainframe computers are brought up next, followed by a series
of interface checks between the MCC and simulators. This
whole sequence of events can take two to three hours. It begins
around 4:30 to 5:00 a.m. so the facilities are ready for the flight
controllers and sim controllers to come in between 7:00 - 7:30
a.m. to make their initial inputs for the sim. Around 7:30 a.m.,
the Simulations Supervisor and Flight Director will report to
their respective stations. These are the two people that
orchestrate the whole event, with "Sim Sup" leading the training
team and "Flight" leading the flight control team. The astronauts,
who have spent a lot of standalone training time both in and out
of the simulators, head up to the motion base cockpit a few
minutes before the "go-to-run" time of 8:00 a.m. 

When everything goes right, which happens most of the time,
the last few minutes before going to run are very routine. Flight
and Sim Sup exchange a few comments over the voice loop to
make sure they are in sync on key aspects of the sim. The
Ground Controller (GC) coordinates a "checkpoint" on some of
the computer equipment that will be used to recycle back to the
beginning of each ascent case. Finally, Sim Sup picks a time,
typically 8:00 a.m., when the first case actually starts. The Sim
Control position sets the simulators to start at that time, the
cockpit is raised to the vertical position for launch, and the GC
sets the MCC clocks to start at the same time. When the clock
picks up, all parties verify that their equipment is working
properly and the MCC host computer is synchronized with the
mission time generated by the simulator. The sim has begun, all
systems go for launch. From this point on, this is no longer a
game. 

The countdown clock picks up at T-9:00 for the first case. No
sooner has it started than a voice is heard over the flight director
loop about a condition that is out of range, and we are no go for
launch. Flight calls up the NTD at the launch site (this role is
played by the Sim Sup) and reports no-go for launch. NTD
acknowledges, then announces as Sim Sup that the malfunction
will be removed. During the next several minutes several other
marginal conditions are noted but nothing that prevents launch.
The clock continues to count until the announcement of liftoff is
made. All eyes are riveted on their displays. 

On the other side of JSC, the crew is going through the robust
vibrations of launch. The dials and displays on board are moving
rapidly, and, outside the windows, the launch tower is
disappearing below. The roll program begins and the view out
the window rotates as the crew heads to their "window in
space." Outside the cockpit, the platform holding the cockpit is
rocking and shaking vigorously as it tries to precisely mimic the
motions that would be felt during a real ascent. Just behind the
simulator is a room full of operators controlling the simulator,
also intent on their displays. Down the hall, the Network
Simulators are busy making sure data is getting to the MCC as
though it were coming from the Merrit Island Tracking Station
(known as MILA), and from subsequent data sources including
Ponce de Leon (PDL), Bermuda (BDA), Wallops Island
(WLPS) and the Tracking and Data Relay Satellite System
(TDRSS). Next to them, the Simulation Networks controllers
(Simnet) are planning malfunctions to keep the ground control
team in the MCC busy. 

Back in the MCC, Flight is notified of a condition that will result
in the loss of a main engine within the next minute. She quickly
confers with the Flight Dynamics Officer (FIDO) to determine if
there is enough performance to reach orbit. If not, one of several
abort scenarios will have to be implemented. FIDO reports that
we are a couple of hundred feet per second short of reaching
orbit and can no longer return to the launch site. He recommends
an Abort Once Around with a landing at Edwards Air Force
Base. No sooner does this call go up to the crew and everyone
settles down to work the abort, than an alarm goes off at
EECOM's workstation, notifying the Environment Officer that a
large cabin leak had developed. During calls from the crew on
the air-to-ground loops, the klaxon sound of alarms can be heard
in the background. This size of a leak will not support cabin
pressure long enough for an AOA abort. This is quickly changed
to a TAL (Trans-Atlantic Landing) abort to Moron, and now the
crew is heading to a landing site in Africa. 

At seven minutes and fifteen seconds after launch, data and voice
communications hands up to the TDRSS satellite. About three
minutes later, all data from the orbiter stops and all displays go
static. The orbiter has just gone out of range of Bermuda, which
was the last chance to talk to them on UHF voice. Either there
was a malfunction in the comm systems on board, with the
TDRSS network, or we lost the vehicle. Since there is no
recovery from a catastrophic loss of the vehicle, we do not
simulate that, so we begin to work loss of comm procedures.
The Data Flow Engineer calls out to the TDRSS network control
center and quickly receives a report of sharp cutoff. This tells us
that the network is good and there is a problem on board. GC
reports the sharp cutoff on the flight loop and the
Instrumentation and Communications Officer (INCO) goes to
work. On the basis of past history and indications prior to the
loss of data, INCO knows a command is needed on board to go
to a backup comm system. He could command this from the
ground if we still have a good forward link to the orbiter. With
no return link, this is possible, but there is no way of knowing if
the command was received. After sending the command a couple
of times with no response, we have no choice on the ground but
to wait for the crew to work their loss of comm procedures. In
the meantime, the crew is on their own and the MCC has no
insight as to the condition on board. The minutes drag on and the
projected landing time in Africa approaches. 

"Houston, Endeavor. Comm check." With that call, we know
they have commanded to the backup system, and the workstation
displays come alive again. With a flurry of activity, controllers
throughout the room quickly check their systems and report any
anomalies to Flight. These are worked by order of priority as
Flight checks the On Board Fault summary and queries various
controllers about their particular problems. The minutes tick by
and the front screen displays show the ground track getting
closer to Moron. This shows as a red series of dots forming a
line where the orbiter has been, with two separate dots ahead of
the track showing where it is going. A series of yellow X's is
superimposed on top of the red line. As the orbiter crosses the
coastline of Africa, it is apparent that the yellow X's have
diverged from the red line and the Guidance and Procedures
Officer, "GUIDANCE", reports a "delta state" condition to
flight. This means that the on board trajectory solution is not
matching the track shown by ground and/or satellite tracking of
the orbiter. Capcom calls up a "GCA", or ground controlled
approach, and the crew goes manual, following cues relayed
from FIDO through the CAPCOM. At the same time,
GUIDANCE builds a new state vector for the orbiter, and works
with INCO to transmit it to the orbiter. The yellow X's are on
top of the red line again, and the GCA is terminated. 

"On at the 90," comes the call from Guidance, which is relayed
via Capcom to the crew and acknowledged onboard. The shuttle
is coming around the heading alignment cone, or "HAC", on the
turn into final approach. Two minutes later the shuttle is on the
ground and everyone is working an emergency power down and
mode five egress to get the crew out as soon as possible. After
working this procedure long enough to get the shuttle in a safe
configuration, the call comes from Flight to turn around for the
next run, and meet on AFD for debrief. With this call, GC asks
the Computer Supervisor to restart the Mission Operations
Computer from the same point the sim started, and all
participants change voice loops to the one used to debrief the last
run. The debrief lasts long enough to thoroughly cover all
problems that occurred during the run, discussing what
happened and what was done in response. If there were any
concerns over how anything was worked, it is discussed and, if
necessary, procedures are updated based on lessons learned. 

Once Flight and Sim Sup are satisfied that everything has been
covered and no further questions remain with the crew or flight
controllers, the debrief is concluded and everyone gets ready to
launch again. A new set of faults is introduced, and the crew and
flight control team are again working a series of challenges. This
is repeated several more times, with a total of four to six ascent
runs in a four hour period. After six hours of configuring,
simming, and debriefing, it has been a full day with more than
your fill of stress. But the lessons learned and experience gained
are invaluable for the real thing, when you can't turnaround and
try again if something goes wrong. 



STATUS OF COLUMBIA PROCESSING

Below, we provide reports on the processing of Shuttle Columbia taken from
the detailed daily reports found at the NASA Shuttle Status web site at   
http://www-pao.ksc.nasa.gov/kscpao/status/status.htm
At times these reports will contain jargon and unfamiliar terms; our
intent is not to confuse you but to provide a glimpse at all the steps
involved.

Columbia is jacked and leveled in VAB high bay 2 undergoing routine system
observation during a temporary storage period. Columbia will remain in the
VAB until mid-April, when Shuttle Discovery rolls out of OPF bay 1.
Columbia will then be transferred to OPF (Orbiter Processing Facility) bay
1 to complete STS-93's orbiter pre-launch preparations.



SUBSCRIBING & UNSUBSCRIBING: HOW TO DO IT!


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