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PART 1: Ready, Set, .. READY, SET, ...
I hope I caught you before the ...Go, because I want to make sure that we are in your planning for this academic year. To begin with, I hope you'll join us September 1 for the "launch" of the Challenge Project in a chat with Dr. Rose Grymes (see details below), looking forward to the week of adventure underwater in the Scott Carpenter Space Analog Station. I had hoped to come to you with a firm schedule on the activities to take place in that week (September 23-30), but it turns out that delays in receiving some of our high-profile guest crew's paperwork has delayed pinning the schedule down. I hope before you have set your week of September 23-30 in concrete that you'll consider remaining flexible enough to join us on-line for some exciting exchanges with some extraordinary individuals. Take a few moments to peruse the team page at: http://quest.arc.nasa.gov/space/challenge/team As a new academic year begins for most, you can expect to once again receive the Updates weekly. Remember, we consider you a part of our team. Please let us hear from you with your ideas, concerns and encouragement. Let's make academic 98/99 the best year yet on Space Team Online! Yours truly, Linda Conrad CALENDAR OF EVENTS
->Tuesday, September 1, 10:00 a.m.-11:00 a.m. Pacific Time: Rose Grymes, Life Sciences outreach program manager Rose and her team are responsible for developing and implementing the Challenge Project. Join this chat after reading her bio at: http://quest.arc.nasa.gov/space/challenge/team/grymes.html Rose has also been an active participant in Women of NASA and NeurOn. ->Thursday, September 10, 9:00 a.m.-10:00 a.m. Pacific Time: Angie Lee, experiment systems manager Angie helps scientists develop and obtain the things they need to make their experiments work in space. She helps them turn their idea for an experiment into something that can fly on the space shuttle. Read Angie's autobiography at http://quest.arc.nasa.gov/space/team/lee.html prior to joining this chat. ->Friday, September 18, 10:00 a.m.-11:00 a.m. Pacific Time: Dennis Chamberland, commander, Scott Carpenter Space Analog Station Dennis is the designer and builder of the Scott Carpenter Space Analog Station. This will be a good chance to ask your questions about the habitat from which the Challenge Project exchanges will take place! Read Dennis' autobiography at: http://quest.arc.nasa.gov/space/challenge/team/chamberland.html ->Wednesday, September 23, 9:30 a.m.-10:30 a.m. Pacific Time: Rick Pettegrew, associate staff scientist Rick works with a team that analyzes the characteristics and behavior of fire. Rick and his team study "the basics" of combustion science. They try to better understand the science by performing experiments in reduced gravity environments. Read Rick's autobiography at: http://quest.arc.nasa.gov/space/team/pettegrew.html ->September 23-30: You can interact with the Challenge Project crew from the sea floor in Key Largo, FL, during the week of September 23-30, and with other participants from Challenge Project partner museums and national organizations through webchats, viewing their journals and biography, and by posting questions. More details as they become available. ALL Space Team Online and Challenge Project QuestChats may be accessed from: http://quest.arc.nasa.gov/space/chats [Editor's note: Karina works with a group that is responsible for training the astronauts for their spacewalks. In this journal she has the opportunity to be on the receiving end of the training. See pictures of her donning the suit at: http://quest.arc.nasa.gov/space/journals/shook/08-14-98.html ] MY CHANCE TO SUIT UP http://quest.arc.nasa.gov/space/team/shook.html Interviewer: Lori Keith August 14, l998 In May, I became certified as an EVA [Extravehicular Activity] Flight Controller, working in the back room of the MCC (Mission Control Center). Take a look at my 3/20/97 journal for more description of MCC. Before I could work on my flight controller certification, I had to first become certified as an instructor. This included reading lots of materials and learning how to teach what the astronauts need to know. Then I sat in on simulations (sims) with someone who was working towards certification. Finally, I got to work some simulations myself. The sims prepare us for the real thing. I also worked with a certified EVA flight controller during a flight. The final test is a certification simulation. If the evaluation is good, you get certified. Once you are certified, you can work as a flight controller. I have been assigned to Flight STS-88, scheduled for December, which is the first Space Station Assembly Flight; and to Flight STS-93, scheduled for January 1999, which will launch the AXAF (Advanced X-Ray Astrophysics Facility). AXAF is another HUGE telescope like Hubble. While the Hubble telescope looks at visible and infrared light, the AXAF will look at x-rays. I am currently involved in astronaut training for both of these flights. I will work in Mission Control for STS-88, but since we don't plan to do any spacewalks on STS-93, I will only work in MCC for that flight if something goes wrong with the AXAF or the shuttle. I still have to train the crew to be ready though! In June, I had the opportunity to get in the water tank at the Neutral Buoyancy Lab (NBL), wearing a spacesuit. That way, I could try out the stuff I train the astronauts to do. The suit weighs about 300 pounds. We train in the water, because it mimics (or acts like) zero gravity, making the suit weightless. Of course, this takes a little help. The suit is full of air, and it wants to float, so scuba divers add weights to the suit to balance it out so that it neither sinks nor floats. At first when you get underwater everything looks funny because of the light rays getting bent. It's like that trick where you put a penny at the bottom of a glass of water and then try to touch it while you look into the glass. Because the light rays get bent as they enter the water, the penny isn't where it appears to be! After being underwater for about 15 minutes, your eyes and brain adjust to the distortion and everything begins to look normal under the water. It was really cool! Under water (in the tank) there is a model of a shuttle payload bay and space station modules, which are used to help the astronauts train for different aspects of their missions. They learn to work with the different tools and to practice moving around in these big bulky suits. I was in the water with one of the new astronauts, and the first thing he said was, "This is so cool!!" I hope to get another chance to get in the spacesuit someday -- it really helps us to understand how difficult some of the things the astronauts have to do on their spacewalks can be. [Editor's note: Kurt works at the Graphical Research and Analysis Facility Laboratory, or GRAF Lab for short. The journal helps us understand how graphics can help trouble shoot situations and avoid problems in space.] CATCHING YOU UP ON THE DESIGN WORLD
by Kurt Bush August 17, l998 Well, it's been a while since my last journal so let me get you caught up. I worked on making sure all the equipment and stuff can go down the tunnels' twists and turns in the new Space Station. I found one that didn't fit, and they redesigned it so that it could. Floating in space is the last place you want to discover that your bed doesn't fit through the door. OOPS! I made pictures for the IMAX people to help them figure out which zoom lens they should use for filming the construction of the International Space station. They wanted to get wide shots of the entire station and close up shots of the people working on it. They needed to see how good a view they would get from the two choices so that they could decide on one. Oh, I got the "Lightning Award" from Lockheed Martin for my animation. My Transhab animation was played for the head of the JSC and the head of NASA. I guess they liked it since I got the award and 100 bucks to sweeten the deal. Yippee! I am still helping to design the Transhab module. Mostly it is the connecting tunnel that they are focusing on. I've got to help figure out how a really tall and really short person can close the hatches easily. The Transhab Module is the last piece to the International Space Station so we have time to finish designing the thing. The pictures that I made for them ended up on NASA's Space Station Page and the Discovery Channel Online page. Go check out these places and my pictures. I also made some pictures showing how the astronauts are going to operate the WORF workstation. The WORF workstation is much like a big camera stand that's right in front of one of the windows. Well, I also am helping with a lot of pictures for the up and coming NASA open house. People from businesses come down and see all the latest news and inventions for about three days. Then they may apply some of these new technologies in their workplace. NASA has made a lot of cool stuff. Survival blankets and rescue equipment were used after the Oklahoma city bombing. They used NASA designed cable cutters that were the size of bolt cutters, but have the strength of the "Jaws of Life". The Jaws are huge hydraulic things that have to be carried and powered in fire trucks because they are so big. The NASA cutters can fit in a tool box and use cartridges, like a shotgun, to power the cutting rather than a fire truck. With four cartridges you could cut off the top of a car, and they are a lot more portable. NASA has been involved in a lot of interesting technology, or at least pushed forward a lot of important technology that had already been invented but wasn't popular at the time. Like, for instance, transistors instead of vacuum tube powered stuff. NASA needed tiny computers for the mission to the moon, and at the time the normal computers were the size of buildings. With transistors, it shrank the needed size of the electronics and made it portable enough to go to the moon. It made possible portable TV's, radios, personal computers, and eventually microchips. SUBSCRIBING & UNSUBSCRIBING: HOW TO DO IT!
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