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FIELD JOURNAL
Working with astronaut pilots
by Lonnie Moffitt
Interviewer: Lori Keith
November 11, l998
A major part of my job is following hardware issues
and development issues for the Orbiter systems. I work with astronauts
(while they are between mission assignments) and attend the Vehicle Engineering
Control Board (VECB). The Space Shuttle Program has three levels (Level
I, II, and III), and different decisions are made at these different levels.
I track all the different issues the VECB is working on and make sure
that "my" astronaut is properly prepared on all the items prior to attendance
at the board. Currently, I work with Kevin Kregel, a Shuttle Commander
who has flown twice as pilot and once as commander. He is supervising
the Shuttle branch (including both astronauts and non-astronauts) of the
astronaut office and was just recently re-assigned as commander of STS-99.
Kevin is the Level 2 and Level 3 representative to the Shuttle Program
out of the astronaut office. I attend the VECB meetings with him or for
him, if he is unable to attend. I attend these meetings to represent the
astronauts and make sure that their views are presented on various issues
at the board.
I also do a lot of work with Landing and Rollout
in the astronaut office. I worked this project with Chris "Gus" Loria
for awhile and Charles "Scorch" Hobaugh will be taking Gus' place when
he transfers to a new technical job. For this job, I travel to the Ames
Research Center in California, at least twice a year, for the VMS (Vertical
Motion Simulator) engineering testing. The most recent time we did this
was August of this year, and the next test is scheduled for February 1999.
These sessions usually are six weeks in length.
The first three weeks are normally spent doing engineering
studies on ways to improve the handling characteristics of the Orbiter
during the landing/rollout phase of the flight. For example, one of the
things they've discussed and worked on is the development of a new design
for extending the nose gear on the shuttle by about 25 inches to have
softer slapdown loads on the nosewheel as it contacts the runway. The
problem is that extending the nose gear wouldn't allow the gear to fit
in the wheel well, so they developed a telescoping nose gear concept.
They were looking at this to help save wear and tear on the tires and
structure of the shuttle. It is still a work in progress. We also worked
on crosswind studies during this last time at Ames which proved to be
very interesting. These studies are necessary to know which kinds of winds
the shuttle can safely land in.
Once we get through the engineering studies, the
pilots fly their T-38s out to Ames, and we begin putting them through
a training matrix. Each pilot is put in the simulator for a number of
runs. During these runs, we put in different kinds of failures -- such
as changing the crosswinds, blowing tires, taking out nosewheel steering,
no chute, etc. -- and they practice landing the shuttle with these landing
conditions. It's the most realistic training they get in any of our simulators,
aside from actually flying the shuttle. This simulator, at Ames, is the
best trainer we have for landing, touching down, and rolling out. The
simulator run is started at about 10,000 feet altitude, and the pilots
fly in from there. They also practice landing on different runways within
the U.S. and abroad in the event they must land at an alternate landing
site due to some problem. In the history of the program we have landed
once at Northrup (early in the program), several times at Edwards, and
the last 30 or 40 missions have landed at KSC (Kennedy Space Center).
During STS-95 I worked as a SPAN Manager, which presents
a nice change of pace for me. SPAN stands for Shuttle Problem Analysis.
This area is in a backroom area of MCC, where the engineering folks back
up the flight controllers. If problems occur the flight control team will
work closely with the engineers in the MER (Mission Evaluation Room).
There's an MER manager and a SPAN manager. As a SPAN manager, my job was
to be like the go-between on all the problems, electronically tracking
problem reports (PR) and making sure these problems were getting resolutions.
This process begins when a flight controller submits a PR. I usually get
scheduled for several of these shifts during flights.
When the drag chute door came off during the launch
of the shuttle on STS-95 it presented a potential problem that could occur
during re-entry and landing. Several meetings were held at JSC to discuss
how to operate the shuttle during landing should the chute deploy prematurely
during re-entry. NASA management, the engineers, and the astronaut office
felt confident that it wouldn't come out. We (Gus, Scorch, a few other
guys and I) did some landing runs in the Shuttle Mission Simulator (SMS)
while the mission was up to experiment with inadvertent deployments of
the chute at different altitudes. We were trying to figure out how the
different scenarios would affect the handling characteristics of the shuttle.
This was then discussed with the crew -- what would
happen if it deployed and how they should handle it. Curt Brown, the commander,
knew to immediately come off (or let go of) the stick, or RHC (Rotational
Hand Control). The pilot, Steve Lindsey, knew he just needed to hit the
jettison button and the chute would have been gone. (The jettison button,
when hit, lets go of whatever was attached and kind of pushes it off into
space.) The only thing we were truly concerned about was if the chute
deployed while the shuttle was under 140 feet in altitude during the final
landing phase. At this altitude, the commander would not have enough time
to react, and we potentially could lose the shuttle and the crew. Luckily
the chute didn't deploy, and it turned out that the chute was in pristine
condition and could have been used. However, no one knew that at the time,
and everyone chose the conservative approach. The reason that the door
came off is still under investigation.
The one thing that makes my job so interesting is
that I work with primarily astronaut pilots. They are a very fun and interesting
group of folks who have a lot of interesting stories to tell about their
experiences flying all types of military aircraft. I still want to learn
to fly myself and hopefully will begin taking flying lessons next year.
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