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Centennial of Flight:
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with permission from Nick Engler |
Students will identify the desired features of an aircraft and the limits that they, the Wright Brothers, or NASA scientists might face in designing one, and methods to solve these.
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Prerequisite Concepts
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Resources
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Flight: Moving through the air or outer space
without touching the ground for a long time.
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Links:
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| Brainstorm: Come up with and list as many ideas or solutions as possible. | Activity: Ask students what they would like to improve about their school. Have students share all ideas and list these ideas on the board without judgment. Once a list has been generated, have the students vote to decide which item they would most like to improve. Break the students into small groups. Explain that in these groups the students will share their ideas for improving the item. Explain to the students that they should come up with as many ideas or solutions as possible and that all students should be treated with respect as they share their ideas. Once all groups have had time to share their ideas, bring the class back together and discuss what happened in their groups. Explain that they just participated in a brainstorming activity in which they saw that more brains are better than one. |
| Design: Design is a problem-solving method that includes identifying a problem, looking for ideas, developing solutions, and sharing solutions with others. | Activity: After completing the above brainstorming activity, have all groups share their ideas with the class. Lead a discussion on whether all of the ideas are possible. Help the students understand how to decide whether an idea/solution is possible. The students should then return to their groups where they will discuss which idea they want to use. Then have the students develop a plan for how their idea/solution will work to improve the school. Once all groups have completed this activity, have the students explain their plans to the class. The class should provide constructive feedback on each group's idea/solution. |
| Day 1 | 20 minutes | Introduction Section of Engage |
| Day 1-2 | 60 minutes | Introduction to Features and Limits Section of Engage |
| Day 3 | 25 minutes | Features and Limits of Design Activity Section of Engage |
| Day 4-6 | 2 hours and 15 minutes | Design and Construction Section of Explore |
| Day 7-8 | 90 minutes | Evaluation and Improvement Section of Explore |
| Day 9-10 | 60 minutes | Presentations and Tests Section of Explore |
| Day 11 | 45 minutes | Explain Section |
| Day 12 | 45 minutes | Prior to the Webcast/Chat |
| Day 13 | 60 minutes | Webcast/Chat |
| Day 14 | 30 minutes | After the Webcast/Chat |
| Day 15-17 | 2 hours and 15 minutes | Extend Section |
| Day 18-19 | 60 minutes | Evaluate Section |
Class set of paper for airplane design
Links to folding instructions for simple paper airplanes:
Class set of paper for airplane construction
Glue/tape
Scissors
Rulers
Toothpicks
Paper clips
Fortunately, by Remy Charlip Available through:
Class set of paper for storybooks
Class set of Generic Rubric (for storybook activity)
Class set of Generic Rubric (for airplane design)
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Introduction (approximately 20 minutes)
1. Discuss with students what they think life would be like without airplanes. Have students explain the reasoning behind their answers.
2. Ask the students if they know when the first powered flight occurred. Note to teacher: The first powered flight was December 17, 1903 by the Wright Brothers.
3. Explain to the students that December 2003 will mark the 100th anniversary or the centennial of powered flight by the Wright Brothers. Explain to the students that the class is going to begin celebrating this by spending time learning about flight and about people who made flying possible.
4. Discuss with students what they know about flight and airplanes. Ask the students if they have ever designed an airplane before.
5. Have the students explain what steps they went through when designing an airplane or what steps they would go through to design one.
6. Explain to students that NASA needs a new airplane designed and has asked for the students' help in designing one.
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Introduction to Features and Limits (approximately 60 minutes)
1. Explain to the students that they have to show the NASA scientists that they are qualified to design this airplane. Tell the students that before continuing with the task they must be sure they understand some things about design.
2. Explain to the students that they are going to design a card for a special family member or friend.
3. Explain to the students that they can only spend $5 to make the card. Discuss with the students how this will affect the card they make.
4. Ask the students what they can't do as a result of only being able to spend $5. Make a list of student responses on the board.
5. Ask the students what they can do to make their card special, but still stay within $5. Make a list of student responses on the board.
6. Have the students design their cards. The students should include on their design what materials they will use at each step.
7. Have the students share their designs with you or with a group of classmates to make sure they do not design a card that will cost more than $5.
8. Once the designs have been approved, have the students make their cards for their special family member or friend.
9. After the students have made their cards, give them an opportunity to share their cards with the class. As students share their cards, use the following questions to facilitate a discussion:
10. Explain to students that all of the things that they did to make their card special are called features, while all of the things that the students didn't do because they could only spend $5 are limits.
(Misconception) Students often do not understand that there are limits on designs. The students designing and making cards and then discussing the limits with the their cards should help the students begin to understand that there are limits on designs.
11. Ask students if they think there are features and limits when airplanes are designed. Have the students explain what type of features and limits there may be on airplane design. Note to teacher: Examples of features are purpose or type of plane (ex. passenger, military, private), efficiency, and special capabilities such as being able to land gently or being able to communicate with other planes. Examples of limits are money, time, maximum size, available materials, space to build or use, and human capabilities to use it.
12. Explain to the students that before NASA will hire the students to design their new plane, they have given the class a task to complete. This will allow NASA to determine whether they are knowledgeable on plane design.
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Features and Limits of Design Activity (approximately 25 minutes)
1. Write the following list of characteristics on the board. Note to teacher: Do not write "limit" or" feature" next to each characteristic. This information is only for you.
2. Ask the students to read the list of characteristics. Decide as a class which characteristics are features and which are limits.
3. Once the students have categorized the characteristics, write the word "feature" or "limit" next to each one. Leave the characteristics on the board for students to refer to later. Note to teacher: It would be a great idea to rewrite the characteristics so there is one list of features and one list of limits.
4. Explain to students that NASA would like their input on designing this plane. Ask the students to brainstorm features and limits that they would like to have on their plane and why they would include these features and limits. Explain to the students that the features and limits must all be able to be tested in some way. List the features and limits on the board. Note to teacher: Make sure that the features/limits the students suggest are all testable.
5. As a class, decide three features and three limits that all of the students will be required to include on their planes. Add these to the list of features and limits that the students must include. Note to teacher: The number of features and limits that the students decide on for the plane can be modified.
6. Explain to the students that NASA has hired you as the students' supervisor during this design and construction process. Explain that the NASA scientists are very busy and have asked that all questions during this process be directed to the supervisor.
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1. Have the students work in small groups to brainstorm ideas for the design of their airplane. Encourage the students to respect each person's opinion.
2. Once the students have chosen an idea or combination of ideas to use for their design, they should make a sketch of their design. Their design should include labels that show how each feature and limit will be met in their airplane. The students should be encouraged to explain the reasoning behind their design including meeting the features and limits. This explanation can be written on their design or done verbally.
3. Once this design is complete, the design should be presented to the supervisor/teacher.
4. The supervisor/teacher should review the design and suggest any changes that may be needed.
5. Once the design has been approved, the students can begin constructing the airplane, being sure to keep the features and limits in mind.
6. When the students finish constructing their planes, have the students name their plane. If the students have time, they can add designs to their plane.
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1. Once the students have completed their planes, pair up two groups of students. Have the two groups switch their planes and designs and evaluate each other's project.
2. In this evaluation process, the groups should focus on whether the plane is constructed as it was designed since this is what the supervisor approved. They should also check to make sure that each feature is included, and that the plane was built within the limits specified. If the correct features are not included or if they have not stayed within the limits, the supervisor should be notified. Note to teacher: Remind students about the limit that the plane cannot be tested until stated by the supervisor.
3. Once the groups have had time to evaluate another group's plane, have the two groups share their evaluations with each other.
4. Once all of the groups have shared their evaluations, discuss as a class what the students learned from the evaluation. Lead a discussion using the following questions:
5. Have the students work in their own groups to make any modifications/improvements needed after being evaluated by a group of peers. Note to teacher: Limit the time which students have to modify/improve their planes.
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Presentations and Tests (approximately 60 minutes)
1. After making improvements, the students should be ready to test their planes. Note to teacher: A large space will be needed where the planes can be "tested". Outside or in your school's gym might be great places to test the planes.
2. Have students explain their planes to the class. They should include the name of the plane, what features they included on their plane, why they included the features, what problems they had to solve during the design process, and how they solved the problems.
3. Have one student from each group stand on a horizontal line. When you say "go," have the students fly their planes. Explain to them that they are not allowed to touch the plane once it has taken off (once they have "thrown" it). Note to teacher: Depending on number of students, you may want to have the students fly their plane one at a time.
4. Have students who are not actually flying a plane measure the distance that the planes flew in meters and centimeters. Have a student record the distance each plane flew.
5. Have the students run two more test flights if time allows. The distances from the three test flights can then be averaged, or the best distance of the three can be used. Extension: The length of time that the plane stays in the air can also be tested.
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1. Have the students explain the steps they went through to design their airplane. Ask the students if they think scientists follow similar steps.
2. After the students have shared their ideas, explain that the students followed a process very similar to that of scientists. Explain that the basic design process includes defining a problem, identifying features and limits, generating ideas, selecting a solution, testing the solution(s), making the item, evaluating it, improving the design, and presenting the results.
3. Discuss the following questions. Be sure to have the students explain the reasoning behind their answers:
(Misconception) Students often do not understand that all designs can be improved. The questions listed above should facilitate a discussion helping students deal with this misconception.
4. Explain to students that the planes scientists design may appear to be perfect, but they can always be improved. Scientists who design airplanes always model their design, test it, evaluate it, and then change the design to make it b etter. There is no perfect design for anything; all designs can be improved.
5. Ask the students if they feel that they would be qualified to design a plane for NASA. Explain to them that they may not be quite ready for designing for NASA, but they are definitely on their way. After attending a webcast/chat about flight, they will be even more knowledgeable.
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Prior to the Webcast/Chat: (approximately 45 minutes)
Have the students become knowledgeable about the scientists they will be talking to by reading their bios. Then discuss with the students the main focus for the webcast/chat. This can be found on the Event Page. The webcasts/chats will focus on NASA's role in the history of flight and methods and processes used by the Wright Brothers and by NASA personnel in aircraft design. Students should prepare questions on these topics, as well as questions about features and limits NASA personnel encounter in design, and who they are as people.
See NASA Occupations Chat Lesson Explore Section for specific information on how to prepare students for the webcast/chat. Note to teacher: The first bullet of the Explore Section is not pertinent can be skipped.
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During the Webcast/Chat: (60 minutes)
Have students take notes on the features and limits discussed by the scientists during the webcast/chat. These notes will be helpful for completing the Extend activity.
See NASA Occupations Chat Lesson Explain Section for specific information on participating in the webcast or chat and how to keep your students engaged during the webcast/chat.
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After the Webcast/Chat: (approximately 30 minutes)
Discuss with students the information included in the webcast/chat. Have the students share the features and limits discussed during the webcast/chat. Make a list on the board of these features and limits. Lead a discussion using the following questions:
See NASA Occupations Chat Lesson Extend/Apply Section for specific information on how to facilitate a follow-up discussion after a webcast/chat.
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Fortunately Book:
1. Read the book, Fortunately, by Remy Charlip to the students.
2. Ask the students to summarize the main point of the story.
3. Ask the students what they would have done if they were Ned. Would they have kept trying like Ned did? Would they have gotten frustrated and given up? Discuss with the students the qualities that Ned had that allowed him to successfully get to the surprise party.
4. Once the students have a good understanding of the story, ask them to think about the connections between this story and the information they have learned about the Wright Brothers, NASA scientists, and/or designing an airplane. Note to the teacher: It is important to help the students realize that the people they learned about, such as the Wright Brothers, did not give up. Their road to making the first power-driven flyer was not easy, but they kept at it until they accomplished their goal.
5. Discuss these connections between the story and the information they have learned about the Wright Brothers, NASA scientists, and/or designing an airplane. Discuss not only the qualities these people had, such as determination, but also the tools and methods they had to use to accomplish their goal. This discussion can take place with the entire class, or the students can be broken up into small groups and then share their ideas with the class.
6. Individually or in partners, have the students brainstorm and make a list of good or fortunate things that happened to the Wright Brothers, NASA scientists, or the students. Then have them brainstorm a list of obstacles, especially limits or special features they had to account for or unfortunate things that they had to overcome.
7. Using the ideas they listed, the students should make a storybook in the same format as the book, Fortunately, in which a problem or obstacle is presented with a statement that begins with "Unfortunately," and is solved with a statement beginning with "Fortunately." Depending on the material covered in class, as well as the webcasts that the students participated in, the book can focus on features and limits encountered by the Wright Brothers, by NASA scientists, or by the students when designing their paper airplanes.
8. Explain to the students that the books should include neatly colored pictures and should end with a fortunate thing that happened. Note to the teacher: Depending on time and grade level, you may want to give a minimum and maximum number of pages which the storybook can include.
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1. Evaluate the airplanes that the students designed and constructed. Use the generic rubric provided to evaluate them.
2. Once the students have completed their storybooks, have the students read their books aloud to the class. If time does not allow for this, the students could be broken up into small groups to share the books within their groups.
3. After the students share their books with the class or small groups, discuss with the students the new information they learned about flying and about people who made flying possible. The next time the students see or ride in an airplane ask them to think about the design process and the steps that must be followed to construct an airplane. Ask the students if they are more appreciative for airplanes now than they were before completing this lesson. Have them explain their answers.
4. Evaluate the storybooks. Use the generic rubric provided to evaluate them.
5. Display the students' completed storybooks.
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