 |
                

 
|
|
FIELD JOURNAL
Designing future spacesuits
by Tony Bruins
Interviewer: Lori Keith
December 4, l998
System engineering and integration is the skill of
the 21 century. Without this skill, it will be very hard to compete. To
begin with, we have to take a system perspective. What does each different
user want and need and how do they want it to function? If we get good
user feedback up front, it helps to ensure a good quality product and
good customer service. The first set of system requirements is laid out
by taking what's common among all the users. Then we figure out what's
unique and different for each user -- and that's where the system integration
comes in. System integration becomes much easier if we are thinking in
parallel, as opposed to linear thinking. When systems are integrated,
technology is enabled.
We have just about completed Phase I of the wireless
Advanced Wireless Communicator. What this phase entailed was to develop
the system requirements and design. Though the system design is not complete,
we have decided the basic core capabilities. The Systems Requirement Document
is finished, and a partial prototype has been constructed. The prototype
is of the ear piece and has no electronic components as of yet. The controller
unit prototype will be delivered this month and can be worn as a watch
or put on the chest. Both will have push to talk capability. We have talked
to flight controllers, Shuttle/Space Station EVA people, astronauts, X-38
people, NBL (Neutral Buoyancy Lab) people, LCC (Launch Control Center)
and Orbiter Processing Facility (OPF) people in Florida. This is how we
figured out our system perspective. We know the core electronics capability
will be the same, but we will have to package it differently for the various
users and their specific applications.
My whole group is also working on Russian Increment
projects. We are working to understand many of the challenges facing us
both concerning EVAs (Extravehicular Activity). We are infusing research
and technology for system integration of the two differing EVA philosophies.
Between the years 2000 and 2002, more EVA will be done than in the entire
history of the space program. This is because of the construction of the
space station. EVAs are very stressful for the astronauts' bodies -- specifically
their fingers, hands, wrists and forearms -- because of the short repetitive
movements and limited mobility. We want to infuse technology and breakdown
what we refer to as the "EVA Wall" and try to make it easier on the astronauts
doing these EVAs. The EVA Wall is the amount of EVAs we will have to perform
during the above mentioned three years. We must be able to meet these
challenges to get the space station built, so it has become a wall of
sorts for us to get over.
The spacesuit project I am working on is going well.
The S3 Project was demonstrated at Inspection Day 98 here at JSC. The
S3 Project supports the development of an advanced spacesuit with virtual
prototyping and modeling. At JSC, we can model the forces of the joints
collectively -- the wrist, elbow, shoulder, hip, knee, ankle.
The state-of-the-art technology for modeling the
flexion of the fingers and the toes was not NASA's and came from Dr. Rice.
What we are working on is software, and the suit is physical hardware.
Virtual simulation and modeling (software) help in the development and
construction of the suit by saving time and money,and by answering many
"what ifs" beforehand - trial and error at its best. The astronaut's spacesuit
is called an EMU (Extravehicular Mobility Unit), and this project involves
EMU upgrades. One of the first areas we are looking at upgrading is the
helmet, as we want to integrate the Advanced Communicator technology to
allow for advanced wireless communication. We've also looked into updating
the gloves. A virtual prototype, similar to the S3, will help considerably
in saving time and money.
On the home front, I have a new dog -- a dachshund
named Kasi. My pit bull, ShyShy, is going to have puppies soon. That should
be interesting. The magazine "Popular Science" is sending someone to talk
to personnel in our area about existing and future spacesuits, including
Dr. Rice's S3 project.
|
|